Unlike those, at least they kept MW2 short. The single player is quite simply a taster for the other aspects of the game and an engine designed to run DLC when they release it in January.
MW1 which only ever had 1 DLC pack – expect a ton for MW2.
Regarding the narrative: it was nonsense. It has holes in it the size of Wales. How come these British Special Forces had lost the ability to talk to THEIR central command in Blighty? And just because an American (who was shot in the head by his accomplices) was left at the scene of a terrorist attack – you launch World War 3?
I think not.
Still what a great ride.
]]>I was actually pretty much enjoying the story. Until half the world got blown up and the good guys were the bad guys and I never realised it because it was just too vague. I was just excited about cars falling from the sky, imagining flying saucers to attack me and for McTavish to suddenly have a huge, green mohawk. But that could just be me.
You are completely right about the story. I didn’t even realize how off it was until I read your review. A magazine in my home country gave MW2 a 10/10, about which a lot of discussion arose amongst game journalists. Yes, I like MW2, it’s a solid shooter, looks great and is definitely an enjoyable experience. But it’s the shortest CoD ever and is definitely overhyped. I agree with mantis about this being a truthful review. Nobody’s saying MW2 is a bad game. Contrary to that, it’s a really good game, but that doesn’t mean it doesn’t have any flaws. And a good reviewer also spots those, and doesn’t get carried away with the rest of the media adoring CoD. You may call it cynical, but it’s pretty much a critical look. And isn’t that what you’re all about!
]]>Note: That is what I was expecting to see someone reply, but while your review was overly cynical, it was quite spot on, and since im not a multiplayer person as well, I couldnt agree more. Well said.
]]>Yes, the MP is fun as hell, but the SP story is pure drivel. And even though I made my first play through on Veteran, and it took me well longer than 3-4 hours, aside from four or five frustrating checkpoints, it was damn easy if you’re patient and are measured with your movements. Half the time (or more) I could hang back and let the NPCs do most of the work.
I fully agree. 7/10… 8/10 tops.
]]>It felt more like a bunch of interesting scenarios strung together and not a complete story.
It had a lot of much potential for a great single player campaign as well as multiplayer provided that they could explore the story more, get more indepth. It could have provided them with a considerably longer single player game that made more sense and was very gratifying.
Just my take. Great job on the review, I think it was right on the mark!
]]>You keep mentioning graphics, they are mealy average, beaten by games that are 2 years old easily. The artistic style is good, but not the graphics.
]]>You’re right about the Airport Level. If they wanted gamers to understand how big, bad and nasty the terrorists are, they could have placed gamers in the shoes of a civillian trying to escape.
I can only play Online Spec Ops by inviting someone of being invited?! WTF?!
And for those that aren’t very interested in Multiplayer (such as me, as I totally suck in it), this game doesn’t offer much replay value.
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