Comments on: Getting The Urge https://criticalgamer.co.uk/2009/11/25/getting-the-urge/ Wed, 22 Dec 2010 14:09:56 +0000 hourly 1 By: R.Furie https://criticalgamer.co.uk/2009/11/25/getting-the-urge/comment-page-1/#comment-771 R.Furie Fri, 27 Nov 2009 12:45:05 +0000 https://criticalgamer.co.uk/?p=4248#comment-771 You're right on the button there pal, I think it's all about seeing how deep the interactivity is in a game when it comes to smashing stuff up. You’re right on the button there pal, I think it’s all about seeing how deep the interactivity is in a game when it comes to smashing stuff up.

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By: Bo https://criticalgamer.co.uk/2009/11/25/getting-the-urge/comment-page-1/#comment-768 Bo Fri, 27 Nov 2009 10:11:53 +0000 https://criticalgamer.co.uk/?p=4248#comment-768 You're right about odd compulsions in games. However, I can't remember once walking around my school and having the urge to break all the windows? Why do you think that is? From studying myself, I think it is a desire to explore how deep the interactivity is within a game. P.S. Speaking jumping off cliffs, I just threw myself off a building onto some rocks in Uncharted 2 this evening. I think I just wanted to see how the game would handle it. You’re right about odd compulsions in games. However, I can’t remember once walking around my school and having the urge to break all the windows? Why do you think that is?

From studying myself, I think it is a desire to explore how deep the interactivity is within a game.

P.S. Speaking jumping off cliffs, I just threw myself off a building onto some rocks in Uncharted 2 this evening. I think I just wanted to see how the game would handle it.

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