If you like difficulty being increased by merely increasing the number of enemies on the screen, rather than increasing the AI, then this is your game.
Otherwise just play a real fucking game.
Valve has really just cashed in on the stupid zombie fad. Who decided that it would be fun to kill the mindless?
]]>If you’re going to sell me the same game with different maps and weapons, there should be less glitches not more.
]]>The new infected are a hoot to play. Their main concern is to separate the survivors, which would before, just sit a corner, spamming.
I do see where you’re coming from with the Melee, but once you’re used to it, it becomes a breeze.
]]>When nearly every single aspect of the game, from colour coded player outlines,to weapon balance and item selection is based around there being other real human players there and experiencing the game together, it would have been doing the game a real disservice to push to co-op aspect aside and instead highlight that it doesn’t translate well to Single-player.
The repetition and similarity to first game I agree with though, it doesn’t feel particularly like a ‘new’ game, which is why i only gave it an 8/10 in the end.
]]>As Luke pointed out; everything is opinion. The CG review of MW2 gave it 10/10 and the review of L4D2 gave it 8/10 – those are pretty good scores from opposing opinions to my own!
]]>The worst thing is that the new crescendo events, and especially the finales, are completely relying on you now, because the AI sure isn’t going to scavenge, or barely even cover your back as you’re doing it. I’ve tried to play the game in single player, but it just isn’t working for those reasons.
]]>Sequels happen every day guys. L4D2 is better than many. Get over it.
(also complaining about final fantasys multiplayer or WoW’s single player would get you laughed at)
]]>Top 10 lists as a new hook? At least you’re being ironic. At least, I hope for the sake of your immortal soul that you are…
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