Comments on: Writing Brink: You have to be Stern https://criticalgamer.co.uk/2010/10/08/writing-brink-you-have-to-be-stern/ Thu, 30 Jun 2011 11:09:09 +0000 hourly 1 By: KrazyFace https://criticalgamer.co.uk/2010/10/08/writing-brink-you-have-to-be-stern/comment-page-1/#comment-14388 KrazyFace Tue, 12 Oct 2010 08:00:39 +0000 https://criticalgamer.co.uk/?p=12383#comment-14388 Absolutly Stephen, Rapture is a perfect example of environmental story telling, as is Fallout 3 because the stories are not shoved in your face but instead unravel to the keen eye. Though Rapture seems more akin to a set-peice to me, the recordings worked really well. In Fallout the few times I've found a child's room scattered with toys and a small, burned-out skeleton on a bunkbed says more to me than a cut-scene depicting the moment of horror could. Being left to figure it out on your own not only makes you feel like your interating with the environment more, but you're also choosing to fill in the blanks by your own merit. I felt that Brink was gonna be a fairly on-rails shooter, but hearing him talk in this interveiw has got me rather interested now. Absolutly Stephen, Rapture is a perfect example of environmental story telling, as is Fallout 3 because the stories are not shoved in your face but instead unravel to the keen eye. Though Rapture seems more akin to a set-peice to me, the recordings worked really well. In Fallout the few times I’ve found a child’s room scattered with toys and a small, burned-out skeleton on a bunkbed says more to me than a cut-scene depicting the moment of horror could.

Being left to figure it out on your own not only makes you feel like your interating with the environment more, but you’re also choosing to fill in the blanks by your own merit. I felt that Brink was gonna be a fairly on-rails shooter, but hearing him talk in this interveiw has got me rather interested now.

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By: Stephen (Emblem 180) https://criticalgamer.co.uk/2010/10/08/writing-brink-you-have-to-be-stern/comment-page-1/#comment-14267 Stephen (Emblem 180) Mon, 11 Oct 2010 23:19:51 +0000 https://criticalgamer.co.uk/?p=12383#comment-14267 I can't begin to list all of the features and design ideas I find interesting in Brink. This was a really comprehensive interview. As someone who hopes to write for games someday, I always enjoy hearing about storytelling methods, and it sounds like Mr. Stern has the right idea. I can’t begin to list all of the features and design ideas I find interesting in Brink. This was a really comprehensive interview.

As someone who hopes to write for games someday, I always enjoy hearing about storytelling methods, and it sounds like Mr. Stern has the right idea.

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