In Tune with Andrew Luers (OA)

In Tune with Andrew Luers (OA)

Jun 25, 2013

Andrew Luers– known as OA more often than not– is the head submissions evaluator at OverClocked ReMix, a massive collection of artists on a mission to make videogame music continually cooler than it was yesterday. As an accomplished musician himself, Andrew has ReMixed the likes of Ace Attorney, Final Fantasy, Animal Crossing, and a bunch of other...

In Tune with Grant Kirkhope

In Tune with Grant Kirkhope

Jun 18, 2013

Grant Kirkhope is the melodic mastermind behind Banjo-Kazooie, Viva Pinata, Kingdoms of Amalur: Reckoning, and a bunch of other musically inclined video games. He’s been composing since the Nintendo 64 days, meaning that you probably have one or seven or his songs trapped in your brain somewhere, whether you know it or not. Wonderfully enough, he took a...

In Tune with Jimmy Hinson (Big Giant Circles)

In Tune with Jimmy Hinson (Big Giant Circles)

Jun 12, 2013

Welcome! You’ve arrived at the first entry in a brand new feature under the beloved and utterly unknown No Tune Unturned brand. Most of the past instalments focused on themed videogame songs highlighted by written commentary, but now we turn to the individuals who make those wondrous melodies come alive. I’ll be speaking with all sorts of people...

Endgame Syria interview: GameTheNews on the journey from Syria to Eurasia

Endgame Syria interview: GameTheNews on the journey from Syria to Eurasia

Mar 28, 2013

After a long battle, GameTheNews finally pushed Endgame: Syria through Apple’s approval process; but it ended up coming out the other end as the watered-down Endgame: Eurasia. GameTheNews’ Tomas Rawlings agreed to talk to us about Endgame: Syria, its troubled journey to the app store, and developing newsgames. For those not in the know, what is...

BlackMoon remembers The Few in their upcoming Battle of Britain RTS

BlackMoon remembers The Few in their upcoming Battle of Britain RTS

Jan 17, 2013

The Few is an RTS due later this year for iOS, PC & Mac set during World War II. Specifically, it concentrates on the Battle of Britain – a crucial point in the war often ignored by games set in the era. The game is being developed by Polish indie house BlackMoon Design – with our very own Grumpy Gurevitz helping out on sound duties via his 2002 Studios....

MIT’s ‘game’ that lets you patrol a computer network

MIT’s ‘game’ that lets you patrol a computer network

Oct 31, 2012

We’ve all imagined, if only briefly, playing life like a videogame; haven’t we? Whether it’s playing GoldenEye and then spotting all the CCTV cameras in Dixons, planning your route around the store so you can take them out without being spotted; afterimages of Tetris after a long session; seeing a car that looks a bit like a model in GTA, and...

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