Fallout’s Future
Fallout is jammed full of stuff, but could there be more?
Fallout 3: review
The main story of this ‘episode’ of Fallout can be done in around twenty hours, though if this is all you do with this game you will be missing nearly 80% of what’s on offer.
Fallout 3 DLC : Mothership Zeta : review
The mother ship announces itself in proper alien fashion by sucking you up into its guts with an abduction beam. You are then poked, prodded and probed (read: violated!) proper alien style. Mmm, that’ll get your bowels moving!
Fallout 3 DLC: Point Lookout: review
Wanna know why they never found the Blair Witch? ‘Cause she moved here!
Fallout 3 DLC : The Pitt: review
After a chat with the guy you hatch a plan to get yourself into The Pitt, how you actually achieve this is up to you, but generally it all works out the same; all your stuff is confiscated and you become a slave.
Fallout 3 DLC: Operation Anchorage: review
Where and how you go about your business from here is up to you, although this is a fairly linear affair and won’t leave much room for personal decisions.
Fallout 3 DLC: Broken Steel: review
After having a chat with the big man himself, it turns out you’re not dead after all!