Green Man Gaming: Gian Luzio Interview
May 14, 2010 by Patrick G
Filed under Features, Interviews, PC
CG: Including titles such as World of Goo and Darwinia in your ‘1 penny wonders’ promotion is a smart move. What are you doing to ensure that customers who buy one or both don’t then turn their backs on GMG?
Gian: We will be launching our “Buy Back Bonanza” shortly to encourage those customers to trade-in at a much higher trade-in value. Also – we aren’t here for one week! We have a promotion calendar for the year which includes weekend sales, ‘Mega’ mondays and all sorts of promotions.
The design philosophy at Naughty Dog: An interview with Uncharted 2’s co-lead designer Richard Lemarchand
We’ve worked very hard to keep our studio culture, even though we’ve grown. We’ve always had a big emphasis on open, very honest communication at Naughty Dog. I think that’s something that has helped us keep our company culture.”
Rhianna Pratchett chats to Critical Gamer
April 15, 2010 by Patrick G
Filed under Features, Interviews
As far as narrative vision goes, much of it depends on when you’re brought onboard as a writer/narrative designer. If it’s during pre-production (which is rare for writers) you can have more sway in shaping the structure of the story. If you’re taken in during production, especially if all the level design is in place, then it’s more a case of trying to shape a story around what’s already there. And since it can often have been created without narrative in mind, we’re pretty much talking about trying to fit square pegs into round holes.
Craft of Gods duo: interview
March 23, 2010 by Snezana N
Filed under Features, Interviews, PC
We talk to the Craft of Gods MMORPG’s developer and publisher..
BRINK: Interview with Richard Ham and Edward Stern
December 21, 2009 by Snezana N
Filed under Interviews, Xbox 360
Splash Damage’s Richard Ham and Edward Stern talk about the science behind BRINK, the motivations behind the game, and about the game itself.