Michael Pachter: May 2010 interview
May 10, 2010 by Patrick G
Filed under DS/DSi, Features, Interviews, Microsoft, Nintendo, PS3, PSN, PlayStation Move, Project Natal, Sony, Xbox 360, Xbox Live
It seems to me that online game play can bear a monthly subscription (something as affordable as $50/year), and knowing that all of the server infrastructure costs Sony a ton, I’m surprised that they haven’t imposed a charge yet. Free online play is a good marketing tool, but I don’t often hear consumers say “I bought a PS3 because PSN is free”. Everyone likes free services, but more often, I hear people say “I bought a 360 because of Xbox Live”. I think that demonstrates that people will pay a modest amount for value-added services, and Microsoft keeps adding value. Sony gives a ton of value for free, but the company isn’t so profitable that it can afford to be magnanimous forever.
Sony reveals Playstation Move, Motion Support for Little Big Planet and SOCOM 4
March 11, 2010 by Joe D
Filed under Critical News
The aptly named Playstation Move will retail later this year for under $100 and will include one controller unit, one Playstation Eye, and an unannounced game. Along with the announcement came a slew of game demos including popular retail games like Little Big Planet and SOCOM 4.
Little Big Planet – Pirates of the Caribbean DLC video
December 16, 2009 by Anthony H
Filed under Critical News, PS3
Do you like pirates and sack people? If so you are in for a treat, otherwise, well, you’ll still probably find some fun in it if the above video is anything to go by.
Grumpy Gurevitz: Save Social Gaming as We Knew It!
Since the days of my Spectrum I have always had the chance to host, or go to someone else’s to enjoy, a gaming session. This continued with my Amiga and in the years of the N64 to Playstation 2 it reached the apex of commitment with regular gaming sessions with four close friends.
LittleBigPlanet glitches to be left untouched; more interactive music planned
November 9, 2009 by Luke K
Filed under Critical News, PS3, PSN
“Unless it’s damaging to the game, we’re going to leave it. It’s part of the creative process.”
Media Molecule talk to Critical Gamer (part one)
Media Molecule were at the Eurogamer Expo for one day only, which just happened to be the one and only day we were there too. Resisting the temptation to fall down and cry “We’re not worthy!” in a Wayne’s World stylee, we kept what little dignity we had. I’m sure Media Molecule felt the same.
LittleBigPlanet PSP: developer interview
November 3, 2009 by Luke K
Filed under Features, Interviews, PSP/PSPGo
“One thing we do have which is really useful, is static and dynamic objects. Whereas in the PS3 version you have to use ‘dark matter’ to make objects that hang in the air, in the PSP version you can make anything hang in the air like that by making it ’static’. It’ll never move, and it doesn’t matter what material it is.”
TGS: PSP Go hands – on impressions
“It was rather off putting trying to play the Go whilst connected to a full grown woman”