The design philosophy at Naughty Dog: An interview with Uncharted 2’s co-lead designer Richard Lemarchand
We’ve worked very hard to keep our studio culture, even though we’ve grown. We’ve always had a big emphasis on open, very honest communication at Naughty Dog. I think that’s something that has helped us keep our company culture.”
Michael Pachter: Uncharted 2 sales “lacklustre”
December 14, 2009 by Michael J
Filed under Critical News
In an exclusive interview with Critical Gamer, infamous industry analyst Michael Pachter discusses the disappointing sales of Uncharted 2.
Uncharted 2 – Among Thieves: review
November 18, 2009 by Kevin M
Filed under Critical Hits!, Latest Reviews, PS3, Reviews, Sony
Well here it is, the Playstation 3’s biggest exclusive game of the year, and the return of its most charismatic character in Nathan Drake. The original was well received, but was a flawed experience. Have Naughty Dog found the golden idol, or is it a leap too far?
Uncharted 2 Beta – first impressions
The original Uncharted was a cracking romp in the Indiana Jones style, with superb gunplay, a wise cracking hero and simple puzzles to solve. It didn’t include a multiplayer option, but this sequel does. But is it necessary or is it simply a tacked on extravagance?
Uncharted 2: Among Thieves
Hopefully, this Naughty Dog won’t need punishing.