Part three of Splash Damages developer diary for the forthcoming shooter Brink is up. This time we have Senior Game Designer Ed Stern discussing the writing process and delving into the Ark – the man made floating island Brink is set on.
Here’s a snippet:
“At Splash Damage, we believe that a game’s environment is the best narrative medium we have. Compelling environments allow players to pull in information from their surroundings without having to be held hostage by an NPC lecturing them on The Way Things Were. We knew we wanted to use our game environments to tell the story, so they’d need to be packed with detail.”
Read the full diary here
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