Rochard: Hands-on at GamesCom 2011

Rochard: Hands-on at GamesCom 2011

Aug 31, 2011

This being its first project, Recoil Games was quick to deliver on its promises for the new Finnish investor Mediatronic Management. It is one of these smaller projects made possible by platforms like PSN, Xbox Live and Steam. PSN title Rochard is the product of a lean development process, made possible by using the new Unity Engine. Creative Director Burt Kane...

Kingdoms of Amalur: Reckoning: Hands-on preview

Kingdoms of Amalur: Reckoning: Hands-on preview

Aug 30, 2011

Kingdoms of Amalur: Reckoning has been the result of Studio 38 and Big Huge Games combining their own projects into a single player role-playing game for the PS3, Xbox 360 and PC. While this unusual and intermitted adventure could have been a ground for concerns about this joint-project, my first impression of the game during my session at Gamescom was rather...

Paradox Interactive’s philosophy for publishing videogames

Paradox Interactive’s philosophy for publishing videogames

Aug 25, 2011

GDC kicked off on Monday at 09.30 with several interesting speakers covering a broad range of categories, including Business and Marketing, Programming, Production, Visual Arts and Game Design. Out of several topics, the ‘ Developer + Publisher = Partnership’ seemed especially appealing; not only because relations between Developers and Publishers...

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