How Trion Worlds want to “raise the standard for everybody else” with End of Nations

How Trion Worlds want to “raise the standard for everybody else” with End of Nations

Oct 7, 2011

Despite constantly running on multiple monitors, there were queues of people waiting to play End of Nations at the Eurogamer Expo throughout the day. Trion Worlds plan to do something different with their upcoming RTS, which community manager Lance James is keen to describe as “Risk on steroids”. Players will be able to buy cosmetic customisations, but...

Rift: An MMO for all, evolving through feedback

Rift: An MMO for all, evolving through feedback

Oct 7, 2011

Trion Worlds’ End of Nations stand was constantly busy; but their MMO Rift was getting a lot of attention too, despite hitting retail long before the Eurogamer Expo. How and why has Rift managed to generate and sustain so much interest? I spoke with Trion Worlds’ head of community in Europe, Sebastian Streiffert, to find out. One of the main...

How Trion Worlds want to “raise the standard for everybody else” with End of Nations

How Trion Worlds want to “raise the standard for everybody else” with End of Nations

Oct 4, 2011

Despite constantly running on multiple monitors, there were queues of people waiting to play End of Nations at the Eurogamer Expo throughout the day. Trion Worlds plan to do something different with their upcoming RTS, which community manager Lance James is keen to describe as “Risk on steroids”. Players will be able to buy cosmetic customisations, but...

Rocksteady on Arkham City’s “completely different experience”

Rocksteady on Arkham City’s “completely different experience”

Oct 3, 2011

Having discovered that there are some people from Rocksteady at the Arkham City Eurogamer Expo stand, I wave over somebody I believe to be from the Arkham City development team. It is at this point that I am accosted by a panic-stricken (but very friendly) Warner Bros. Employee. I’m swiftly redirected to the PR rep who, in turn, redirects me to a very...

Paradox Interactive’s philosophy for publishing videogames

Paradox Interactive’s philosophy for publishing videogames

Aug 25, 2011

GDC kicked off on Monday at 09.30 with several interesting speakers covering a broad range of categories, including Business and Marketing, Programming, Production, Visual Arts and Game Design. Out of several topics, the ‘ Developer + Publisher = Partnership’ seemed especially appealing; not only because relations between Developers and Publishers...

Rovio’s Peter Vesterbacka on the history of the company

Rovio’s Peter Vesterbacka on the history of the company

Aug 19, 2011

Rovio’s own ‘mighty eagle’ Peter Vesterbacka hasn’t been sitting still since he joined Rovio in May 2010 to help out with the growing opportunities and tough choices the Finnish mobile developer was facing after their game Angry Birds became mainstream popular. With Rovio having had to struggle to get their recognition and attention from telecom...

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