FFXIII and High Concept Cinema
An examination of issues with the narrative of Final Fantasy XIII in relation to cinema.
Final Fantasy XIII: review
March 26, 2010 by Joe D
Filed under Latest Reviews, Reviews
Square’s latest is an unfinished experiment, and the players are the unwitting guinea pigs. The game begins at a constipated pace, finally passing its first nugget of entertainment at about a dozen hours in. Those willing to subject themselves to such abuse will find pockets of brilliance in a product brimming with half-baked ideas.
Final Fantasy XIII: massive screen tearing for PS3 SDTV gamers
March 11, 2010 by Luke K
Filed under Critical News, PS3, Sony
We have tested the issue ourselves, and found that it is indeed present when playing the game in standard definition on both HDTVs and SDTVs. We can also confirm that this only applies to the PS3 version of the game; massive screen tearing is not present in the Xbox 360 version, in either high or low definition.
Do we really want a Final Fantasy VII Remake?
Final Fantasy VII was the defining moment in an important time for gaming. The PlayStation was breaking down barriers and appealing to a far wider audience than previous home consoles, and FF7 was the high profile, AAA title that the platform needed.
Market spots videogame sequel frenzy; publishers hopeful
February 8, 2010 by Les T
Filed under Critical News
The next few months are crucial, as publishers have staked claim on their core, most loyal customers to shell out lots of cash over the next few months with such follow-ups as: BioShock 2, Dantes Inferno, God of War III, Final Fantasy XIII and Battlefield Bad Company 2.